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Might blockchain technology offer new ways for artists working with performance to sustain their practices?
Outland is a new platform dedicated to fostering critical conversations around emerging digital technologies and their connections to contemporary art.
Latest Commission
Collections | 28/3/2024
Might blockchain technology offer new ways for artists working with performance to sustain their practices?
Commentary | 26/3/2024
The movement to queer and decolonize fantasy roleplaying games has found inspiration in familiar methods of vernacular game design.
Collections | 21/3/2024
What is it like to own an NFT by Lauren Lee McCarthy that requires the artist to text you "good night" every night before she goes to sleep?
News | 19/3/2024
Outland’s guest editor introduces an issue about performance artists who create relationships of intimacy and care to shore up the gaps left by technology.
Criticism | 15/3/2024
Lauren Lee McCarthy’s art takes on surveillance capitalism with the shock effects of radical performance and an equally radical politics of care.
News | 11/3/2024
The written word is distorted beyond all legibility in Robert Alice’s latest NFT collection, released to promote a book about art on the blockchain.
Commentary | 7/3/2024
Mitchell F. Chan interviews artists to understand how games have influenced their work.
Conversations | 5/3/2024
The two artists discuss their use of gameplay as a strategy to make the viewer engage with the difficult questions raised by their work.
Commentary | 2/3/2024
The latest edition of Art Dubai Digital looks more like a regular art fair than its predecessors, but still has subversive and experimental work.
Conversations | 28/2/2024
A virtual studio with the artist, who has been making games, tools and archives on the web since they were seven years old.
Conversations | 26/2/2024
Hans Ulrich Obrist and Outland's team discuss the metaverse in a chapter from On NFTs, a survey edited by Robert Alice and published by Taschen
Commentary | 23/2/2024
What exactly is a game? For Sarah Friend, leaving this question unanswered may yield more insights than a clear set of criteria
Collections | 20/2/2024
Collecting digital objects often means fostering conversations across departments and disciplines.
Criticism | 15/2/2024
As the metaverse falters, Manny Palou’s open-source body scan turned game anticipates other ways of making bodies virtual.
Conversations | 13/2/2024
How can play become a form of critique? How can it be used for research?
Criticism | 8/2/2024
Artist and architect Francisco Alarcon explores virtual space with a project that points to code’s physical limitations, while locating potential in its mutability.
Criticism | 6/2/2024
With a projection mapping inspired by the biomimetic architecture of Antoni Gaudí, Sofia Crespo explores how technology can be harnessed to help us connect with the natural world.
Commentary | 30/1/2024
More and more, video games look like capitalism simulators and digital financial products look like games. Can art offer an alternative?
Criticism | 25/1/2024
An inspirational model for the future of the web can be found by looking back at several early net art projects that emphasized collaborative creativity and play.
Collections | 23/1/2024
The preeminent private collection of media art has now added a video game to its holdings.
Special Issue
There are as many stories of glitch as there are practitioners and individuals experiencing or working with the glitch. This issue illustrates and unpacks a few fragments of glitch art's complexities, cycles, genealogies, and turns.
Commentary | 24/10/2023
Four artists share the tools and approaches they have developed for working with glitch.
Commentary | 26/10/2023
Prompt-based image generators seem unhackable. But a committed glitch artist can still instigate interventions.
Commentary | 1/11/2023
The hacker folk art of esoteric programming languages yields insights into glitch as a practice that hijacks existing algorithms to emphasize plurality and freedom.